Jan 21, 2006, 11:54 PM // 23:54
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#1
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Banned
Join Date: Sep 2005
Location: Behind the bush once again
Guild: Guillotine Tactics [GanK] ~ Leader
Profession: W/E
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Is the new UW entrance here to stay?
There has been much speculation about it, so I would like to see if someone can over me a firm yes or no.
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Jan 21, 2006, 11:56 PM // 23:56
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#2
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I don't think they would blow tombs up simply for nothing. I think Gaile Gray said the changes would be permanent, didn't she?
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Jan 21, 2006, 11:57 PM // 23:57
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: 7°13'35" E - 50°06'27" N
Guild: Servants of Fortuna [SoF]
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Yes, she said that.
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Jan 22, 2006, 12:31 AM // 00:31
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#4
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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only thing that will go will be the use of the 2 new professions
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Jan 22, 2006, 01:01 AM // 01:01
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#5
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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SWEET, i dusted off my MM for a good reason then (kinda annoying transfering all the items when you mule a character)
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Jan 22, 2006, 03:10 PM // 15:10
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#6
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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What is an MM?
I either think monster manual (dnd) or mastermind (cov).
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Jan 22, 2006, 03:13 PM // 15:13
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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Minion Master, its a necro build that involves creating and sustaining Bone Fiends, Minions, and Horrors. There are some good MM threads that can give you some ideas if you want to try it out.
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Jan 22, 2006, 03:19 PM // 15:19
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#8
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Oh, right.
That.
Durhur.
I have one of those. ;P
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Jan 22, 2006, 03:20 PM // 15:20
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#9
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Ascalonian Squire
Join Date: Nov 2005
Guild: Mature Asskickers
Profession: W/Mo
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It's not really the underworld, it's part of the HoH which was "destroyed" it's just the 1st lvl from the original Tombs pvp
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Jan 22, 2006, 03:37 PM // 15:37
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#10
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Yeah if you talked with the NPCs in the area before (and during) the event, there's a story/plot there which is paving the way for Chapter 2... it isn't Underworld 2 as such, but as rightly pointed out, the old Hall of Heroes which has been overrun/invaded by the enemies of Balthazar. A lot of whom just happen to be from the Underworld
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Jan 22, 2006, 03:54 PM // 15:54
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#11
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by MechFighter
It's not really the underworld, it's part of the HoH which was "destroyed" it's just the 1st lvl from the original Tombs pvp
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It's actually 4 levels from the old tombs. The Underworld, Scarred Earth, The Courtyard and HOH. It's only in HOH where you will find the new green drops from the last 3 bosses. Make sure you pick yours up right away and you will lose them when you transport out.
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Jan 22, 2006, 04:05 PM // 16:05
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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Quote:
Originally Posted by Commander Ryker
It's actually 4 levels from the old tombs. The Underworld, Scarred Earth, The Courtyard and HOH. It's only in HOH where you will find the new green drops from the last 3 bosses. Make sure you pick yours up right away and you will lose them when you transport out.
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3 bosses.... Someone said those 3 bosses sometimes drop up to NINE green stuff?
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Jan 22, 2006, 04:17 PM // 16:17
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#13
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Frost Gate Guardian
Join Date: Dec 2005
Location: Fargo, North Dakota
Profession: W/Mo
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Yea 3 greens each...so has it been on all my runs...
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Jan 22, 2006, 04:48 PM // 16:48
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#14
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Ascalonian Squire
Join Date: Jan 2006
Guild: legen of th hidden temple
Profession: W/Me
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i alrdy found the axe and sword want to buy the bullwark becuz doesnt seem to want to drop for me but i need to know price
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Jan 22, 2006, 04:50 PM // 16:50
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#15
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Academy Page
Join Date: Jul 2005
Guild: cir
Profession: E/Mo
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no they each drop 2 greens
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Jan 22, 2006, 06:01 PM // 18:01
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#16
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I think A-Net will keep the changes because for one, it took them days to get rid of tomb and add in these 4 levels along with the bosses. The only thing that will be remove (like everyone said) is your newly made PvP character with those assassin or ritulist class.
If A-Net decided to put tomb back in its old place (rememeber The Darkness are causing the problem and we're already kill them tons of time) They could possibly put in the new greens into SF or even at the old UW. But like i said before (and Gaile Gray confirmed it) tomb will be like this and the old HoH entrance will be located on the battle island.
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Feb 08, 2006, 07:29 PM // 19:29
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#17
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: PDS
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pardon the nube question, but where is the entrance to the "new" underworld/old hoh? i never bothered with pvp, so not sure where it was
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Feb 08, 2006, 07:30 PM // 19:30
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#18
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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The Tomb of the Primeval Kings, which is connected to the Dragon's Lair mission city is where the new Tombs are.
The entrance to the old underworld is in the Temple of Ages.
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Feb 08, 2006, 11:47 PM // 23:47
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#19
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Commander Ryker
Make sure you pick yours up right away and you will lose them when you transport out.
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To avoid that rush, take out ONE of the mobs on either side, leaving the other alone until after you take out the darknesses - works like a charm when you pull them away from the middle!
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Feb 08, 2006, 11:56 PM // 23:56
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#20
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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There is pleanty of time, unless of course you have a lot of people dead...
Isnt it 60 seconds?
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