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Old Jan 21, 2006, 11:54 PM // 23:54   #1
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Default Is the new UW entrance here to stay?

There has been much speculation about it, so I would like to see if someone can over me a firm yes or no.
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Old Jan 21, 2006, 11:56 PM // 23:56   #2
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I don't think they would blow tombs up simply for nothing. I think Gaile Gray said the changes would be permanent, didn't she?
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Old Jan 21, 2006, 11:57 PM // 23:57   #3
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Yes, she said that.
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Old Jan 22, 2006, 12:31 AM // 00:31   #4
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only thing that will go will be the use of the 2 new professions
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Old Jan 22, 2006, 01:01 AM // 01:01   #5
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SWEET, i dusted off my MM for a good reason then (kinda annoying transfering all the items when you mule a character)
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Old Jan 22, 2006, 03:10 PM // 15:10   #6
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What is an MM?

I either think monster manual (dnd) or mastermind (cov).
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Old Jan 22, 2006, 03:13 PM // 15:13   #7
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Minion Master, its a necro build that involves creating and sustaining Bone Fiends, Minions, and Horrors. There are some good MM threads that can give you some ideas if you want to try it out.
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Old Jan 22, 2006, 03:19 PM // 15:19   #8
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Oh, right.

That.

Durhur.

I have one of those. ;P
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Old Jan 22, 2006, 03:20 PM // 15:20   #9
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It's not really the underworld, it's part of the HoH which was "destroyed" it's just the 1st lvl from the original Tombs pvp
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Old Jan 22, 2006, 03:37 PM // 15:37   #10
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Yeah if you talked with the NPCs in the area before (and during) the event, there's a story/plot there which is paving the way for Chapter 2... it isn't Underworld 2 as such, but as rightly pointed out, the old Hall of Heroes which has been overrun/invaded by the enemies of Balthazar. A lot of whom just happen to be from the Underworld
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Old Jan 22, 2006, 03:54 PM // 15:54   #11
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Quote:
Originally Posted by MechFighter
It's not really the underworld, it's part of the HoH which was "destroyed" it's just the 1st lvl from the original Tombs pvp
It's actually 4 levels from the old tombs. The Underworld, Scarred Earth, The Courtyard and HOH. It's only in HOH where you will find the new green drops from the last 3 bosses. Make sure you pick yours up right away and you will lose them when you transport out.
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Old Jan 22, 2006, 04:05 PM // 16:05   #12
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Quote:
Originally Posted by Commander Ryker
It's actually 4 levels from the old tombs. The Underworld, Scarred Earth, The Courtyard and HOH. It's only in HOH where you will find the new green drops from the last 3 bosses. Make sure you pick yours up right away and you will lose them when you transport out.
3 bosses.... Someone said those 3 bosses sometimes drop up to NINE green stuff?
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Old Jan 22, 2006, 04:17 PM // 16:17   #13
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Yea 3 greens each...so has it been on all my runs...
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Old Jan 22, 2006, 04:48 PM // 16:48   #14
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i alrdy found the axe and sword want to buy the bullwark becuz doesnt seem to want to drop for me but i need to know price
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Old Jan 22, 2006, 04:50 PM // 16:50   #15
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no they each drop 2 greens
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Old Jan 22, 2006, 06:01 PM // 18:01   #16
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I think A-Net will keep the changes because for one, it took them days to get rid of tomb and add in these 4 levels along with the bosses. The only thing that will be remove (like everyone said) is your newly made PvP character with those assassin or ritulist class.

If A-Net decided to put tomb back in its old place (rememeber The Darkness are causing the problem and we're already kill them tons of time) They could possibly put in the new greens into SF or even at the old UW. But like i said before (and Gaile Gray confirmed it) tomb will be like this and the old HoH entrance will be located on the battle island.
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Old Feb 08, 2006, 07:29 PM // 19:29   #17
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pardon the nube question, but where is the entrance to the "new" underworld/old hoh? i never bothered with pvp, so not sure where it was
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Old Feb 08, 2006, 07:30 PM // 19:30   #18
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The Tomb of the Primeval Kings, which is connected to the Dragon's Lair mission city is where the new Tombs are.

The entrance to the old underworld is in the Temple of Ages.
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Old Feb 08, 2006, 11:47 PM // 23:47   #19
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Quote:
Originally Posted by Commander Ryker
Make sure you pick yours up right away and you will lose them when you transport out.
To avoid that rush, take out ONE of the mobs on either side, leaving the other alone until after you take out the darknesses - works like a charm when you pull them away from the middle!
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Old Feb 08, 2006, 11:56 PM // 23:56   #20
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There is pleanty of time, unless of course you have a lot of people dead...

Isnt it 60 seconds?
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